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#蘭
[蘭]職改建議
紫嵐千景 2021-10-07 21:28
328 1 9 2
# 1
最近修正日期 : 2021-10-08

共通:
- 請修正使用特定臉型的角色在登入時, 眼球向下瞧的問題
- 整合技能"雲中飛仙", "流:雲中飛仙", "右路"技能, 新角色的位移能力都很強, 蘭的移動能力在目前版本來說已不再是頂尖, 建議移除"流:雲中飛仙"和"右路"技能, 讓"雲中飛仙"可以同時有"流:雲中飛仙"和"右路"的效果而不受制於"流:雲中飛仙"的冷卻時間, 提升長距位移能力
- "優雅的氣質" 冷卻時間15秒太久, 引怪效率低下, 建議縮短冷卻時間至10秒或新增有效率的引怪技能
- 角色在未到56級前位移單靠"春風"操作起來非常不流暢, 建議"鬼舞"由覺醒技能移至主武器技能, 覺醒和繼承的鬼舞技能移除並補上新技能
- 深化技能"破仙眼"在一次改版中因為另一技能"破象眼"使用率低下, 反被加長冷卻時間由8秒變成10秒而變相削弱, 建議兩招都改成8秒
- 降低"伏魔"和"強:伏魔"的冷卻時間

 

覺醒:
- 增加手段讓使用覺醒武器的時候能提升命中率, 目前覺醒技能命中率普遍只有0-10%, 角色被動技能也完全沒有命中加成, 相較新角色技能命中率落在0-20%, 又或是有主動增加命中的技能, 覺醒蘭的命中率相形見絀
- 將攻擊和攻速buff由"末日步伐"和"鐵鏈輪"移到其他技能或進行整合, 目前連招前都必需進行一連串的buff動作: "鐵鏈輪" > "鬼舞" > "末日步伐" > "鬼舞", 光上buff已花費500耐力和1-2秒時間, 效率低下, "鐵鏈輪"和"末日步伐"兩個技能大部分時間淪為BUFF用招式故意揮空, 在連招中無實質傷害, 浪費技能數
- 重製或整合技能"不歸", 該技能原意是讓玩家在使用其他技能後進行連接, 但因傷害過低且沒有保護, 沒有玩家使用
- 由於技能"狂亂"本身無保護且分成3次攻擊, 動作過長, 導致大部分玩家都選擇本技能"狂亂", 其他本技能存在意義低下, 建議加快該技能動作, 或減少攻擊次數並提升傷害, 讓本技能的選擇有實質意義
- 大部分技能在PVE時都存在傷害和範圍都不足的問題, 和繼承相比一小時打怪的雜物量可以少了20%, 建議上調技能PVE傷害和範圍
- 讓大部分技能都能拉到快速鍵上施放


繼承:
- 增加抓技, 作為一個中距離的武器, 外觀也和鞭子相近, 卻沒有任何束綁對手的方法, 參考諾娃的錘子也能延長來進行抓取動作, 建議繼承蘭增加抓技配合武器設定
- 增加回血手段, 繼承只有一招"強:亂圓擊"能回血, 而且技能施放時間長回復量低, 和敵人對碰反被扣更多血, 角色基本上綁定了瘋狂靈藥或永久紅水
- "強:刺心"經過多次調整後範圍和傷害仍然不理想, 建議重製
- 建議上調PVP傷害. 繼承在過去經過多次調整後PVP傷害低下, 加上沒有抓技, 目前在野外和其他玩家PVP明顯處於劣勢成為被開紅對象.

 

為節省翻譯時間, 同時附上英文版作為傳達給開發團隊的建議:

 

[Lahn]

Common:
- Please fix the issue which the character's eyeballs look downwards for a specific face template when login.
- Combine the skills "Nimbus Stride", "Flow: Nimbus Stride", "Nimbus Dismount". New classes now have great movement ability. Lahn's movement ability is no longer among the top. Let the skill "Nimbus Stride" have the ability of "Flow: Nimbus Stride" and "Nimbus Dismount" so that flying is no longer restricted by cooldown of "Flow: Nimbus Stride".
- Reduce the cooldown of "Stately Dignity" down to 10 seconds or introduce new skill for pulling monsters. 15 seconds for "Stately Dignity" is too long.
- Make "Phantom Dance" as a base skill for primary weapon. Before level 56, with only "Spring Breeze", movement is terrible. Remove the skill "Phantom Dance" from both awakening and succession and add new skills for compensation.
- Rabam skill "Eyes of Blood" was nerfed in a patch from a cooldown of 8 seconds to 10 seconds because another skill "Phoenix Chase" is too weak and nobody use it. Both skills should have cooldown of 8 seconds instead.
- Reduce the cooldown of "Salpuri" and "Prime: Salpuri"


Awakening:
- Introduce a way to buff accuracy. Most skills in awakening have accuracy modifier from 0-10% only, and the class has no passive to boost accuracy. Comparing with new classes, which have a range of 0-20% accuracy modifier for their skills, or having a skill to boost accuracy actively, Lahn's accuracy is too low.
- Move or combine the attack buff from skill "Taunting Death" and speed buff from "Flailing Blades" to other skills. Currently a combo starts with "Flailing Blades" > "Phantom Dance" > "Taunting Death" > "Phantom Dance" for buffing, which requires 500 stamina and takes 1-2 seconds to complete. These 2 skills are often used without hitting any targets for pure buffing purpose, result in low effectiveness and waste of skills.
- Revamp or combine the skill "Eradication" into other skills. This skill is supposed to be used after other skills as a linkage or follow up. However, the damage is terrible and the skill is not protected. Nobody use this skill.
- "Furor" is not protected and takes long time to complete all 3 hits. As a result, most player choose "Core: Furor" for their core skill, making other core skills obsoleted. Suggest making the animation faster or changing the skill to have 1 hit only with higher damage so that other core skills have their purposes.
- Most skills have low damage and small area in PVE. Grinding with awakening can result in 20% less trash loot than succession. Please boost the PVE damage and area of effect.
- Allow more skills to be used by hotkey.

 

Succession:
- Add a grapple skill. The pendulum weapon has mid-range attacks and resemble a whip. It is very weird to have no grapple skill for this weapon to bind the enemy. Consider Nova's morning star is also capable of grab, pendulum should have its own grapple skill.
- Add more ways to recover HP. Succession can only use "Crescent Barrage" to recover HP. This skill is too slow and recover too little HP. Casting the skill against an enemy might result in losing more HP than recovered. Succession is currently tided to frenzy draught or permanent HP potion.
- Revamp "Prime: Bleeding Hearts". This skill still does no damage and cover poor area after multiple buffs.
- Raise the PVP damage of all succession skills. Succession Lahn was considered overpowered during launch. After multiple patches and nerfs, the PVP damage is now too low. With low PVP damage and no grapple skill, this class is at a disadvantage when PVP with other players in the wild and often got targeted and flagged.

角色名稱 紫嵐千景
代表角色 諾娃
Lv 非公開
# 2
最近修正日期 : 2021-10-14

寫的非常好呢, 很讚同,特別是

1.攻擊範圍:以半獸人為例,大多職業可以站在中間打一片,覺醒蘭站在其中一個法師跟前瞄準隔壁的法師用悲鳴束縛結果...攻擊距離不夠...就很煩.

2.末日步伐的所有攻擊+10效果.我也讚同可以移至其他技能上.不知道是否是官方有意而為增加你的操作量.但末日步伐大多數情況都是用來空打一下立馬鬼舞打斷加buff.

3.優雅的氣質CD, 期望參考女拳. 8秒.

4.不歸 .刪了吧.

有點歧義的地方.

1.本技能..我知道的玩家點的是 死亡之舞 

2.繼承蘭,需要更多的向前位移技能. 很容易被人遛.

想借帖子發聲的地方:

1.束縛鎖鏈 新技能,挺好可以做出很多絲滑連招,比如 死亡之舞 切 束縛鎖鏈 切 刺心 接削切. 但最大問題是沒有保護.PVP用這套就是找死.除了絲滑,其他啥也不是.

2.蘭的被動 生命值150 希望能改一下. 蘭我覺得更需要的是爆發.如果能給一定量的暴擊傷害 那就好了.

 

 

 

角色名稱 月語星糖
代表角色
Lv 64
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